Like Spain on the original Diplomacy Map, Estalia has both a North and South Coast. Movement by fleet to this space must stipulate to which coast the move is to be made. The move must be legal in that the fleet must be able to reach the given coast from the starting space. Also a fleet cannot come in from one coast and leave by another.
Similar to Costantinople on the original Diplomacy map, Eataine includes a channel by which a fleet can move from the Inner Sea to the Great Ocean South. The fleet must move from the Inner Sea to Eataine and then to the Great Ocean South and vice versa.
Like Switzerland, Athel Loren is impassable in this game. My take that the Wood Elves tend to stick to themselves and it's very dangerous to enter their forest without asking first ;-)
The winner holds 15 provinces at the end of the players turn as per the Diplomacy rules. Alliances can be formed as per the Diplomacy Rules - although it would be hard to believe that the elves would ally with the Dwarfs ;-)
You can use these abbreviations for writing down your moves.
| ARA = Araby | INN = The Inner Sea | PAV = Pavona |
| AVE = Avelorn | IRR = Iron Rock | PIR = Pirate Straits |
| AVL = Averland | KAK = Karaz-a-Karak | POB = Plain of Bone |
| BAD = Badlands | KHE = Khemri | PRA = Praag |
| BAR = Barak-Varr | KIS = Kislev | QUE = Quennelles |
| BFP = Black Fire Pass | KKH = Karak-Hirn | REI = Reikland |
| BGV = Borgoverdi | KKI = Karak-Izor | REM = Remas |
| BIL = Bilball | KKK = Karak-Kadrin | SAP = Saphery |
| BLA = Black Water | KKN = Karak-Norn | SCL = Sea of Claws |
| BOR = Bordeleaux | KKU-Karak-Ungor | SHA = Shadowlands |
| BRI = Brionne | KKV = Karak-Vlag | SKA = Skavenblight |
| CAL = Caledor | LEV = Levanto | SOC = Sea of Chaos |
| CAR = Carcassonne | LUC = Luccini | STI = Stirland |
| CHR = Chrace | LYO = Lyonesse | STR = Strata |
| COT = Cothique | MAS = Masena | TAA = Taaketskog |
| COU = Couronne | MDL = Middenland | TAL = Talabecland |
| CWA = Chaos Wastes | MID = Middle Sea | TBG = The Black Gulf |
| DAR = Daralas | MIM = Misty Mountains | TIL = Tilean Sea |
| DKL = Dark Lands | MIR = Miragliano | TIR = Tiranoc |
| DON = Desolation of Nagash | MOD = Modua | TMT = The Moot |
| EAT = Eataine | MOM = Marshes of Madness | TTC = The Troll Country |
| ELL = Ellyrion | MSI = Magic Shifting Isles | VES = Vestligkyst |
| ERE = Erengrad | MTA = Monti Appuccini | WAB = Wasteland Bight |
| EST = Estalia | NOR = Nordland | WIS = Wissenland |
| GIS = Gisoreaux | OSL = Ostland | WLF = Wolf Lands |
| GON = Great Ocean North | OST = Ostermark | YVR = Yvresse |
| GOS = Great Ocean South | PAR = Parravon | ZHU = Zhufbar |
Tilea is a neutral territory as per the rules for Diplomacy.
One player plays Ulthuan, another plays the Baddies. Another player plays the Pair of Brettonia and the Dwarfs and the last player plays the Empire and Tilea.
First player is Ulthuan and Brettonia. Second player is The Empire and the Dwarfs. The third player is Tilea and the Baddies.
You must be desperate for a game. I suggest you play chess instead...